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<title>maxtorag's CGPortoflio Gallery</title>
<link>http://maxtorag.cgsociety.org/gallery/</link>
<description>maxtorag's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Portrait of the best friend</title>
	<link>http://maxtorag.cgsociety.org/gallery/578720</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/147548/147548_1199265640_small.jpg"><br><br>This portrait was created from photoreferences of my best friend from high school. I tried to create a photorealistic yet not photographic like portrait of her. Her face will be also used in the future in one of my still WIP projects called Bride.<br />
It was created by polygonal modeling and refined in ZBrush 3. Textures are combination of photoraphic maps and painted maps. It was rendered using mental ray's fast skin SSS shader into separate layers and separately retouched in Photoshop.]]>
	</description>
	<pubDate>Wed, 02 Jan 2008 09:20:42 +0000</pubDate>
	</item>
	<item>
	<title>Female Studio Study</title>
	<link>http://maxtorag.cgsociety.org/gallery/485118</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/147548/147548_1176464127_small.jpg"><br><br>Base mesh and rig done in Maya, detailing in Zbrush, lit with area lights, rendered in Mental Ray with SSS fast skin to layers and than lots of postprocess and layer tweaking in Photoshop]]>
	</description>
	<pubDate>Fri, 13 Apr 2007 11:35:30 +0000</pubDate>
	</item>
	<item>
	<title>Nokia 6260</title>
	<link>http://maxtorag.cgsociety.org/gallery/448785</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/147548/147548_1168263931_small.jpg"><br><br>Polys in Maya, textures in Photoshop and Illustrator ad rendered in Maxwell]]>
	</description>
	<pubDate>Mon, 08 Jan 2007 13:45:36 +0000</pubDate>
	</item>
	<item>
	<title>Mini Cooper Back Studio Render</title>
	<link>http://maxtorag.cgsociety.org/gallery/448779</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/147548/147548_1168263493_small.jpg"><br><br>Used model from my project Captured in Time and redone for Menal Ray in Maya studio-like render. Textures and post in Photoshop]]>
	</description>
	<pubDate>Mon, 08 Jan 2007 13:38:15 +0000</pubDate>
	</item>
	<item>
	<title>Breitling Bentley</title>
	<link>http://maxtorag.cgsociety.org/gallery/448777</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/147548/147548_1168263303_small.jpg"><br><br>100% NURBS in Maya, rendered in Mental Ray, textures in Adobe Illustrator, Post-production in Photoshop]]>
	</description>
	<pubDate>Mon, 08 Jan 2007 13:35:06 +0000</pubDate>
	</item>
	<item>
	<title>A je to!</title>
	<link>http://maxtorag.cgsociety.org/gallery/433347</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/147548/147548_1164354920_small.jpg"><br><br>This is my cover composite image from my attempt for CG remake of an sequel puppet-based animation called A je to!. Rendered with Maya Software for the sake of speed (low poly scene, *.dds textures, shadow map)]]>
	</description>
	<pubDate>Fri, 24 Nov 2006 07:55:21 +0000</pubDate>
	</item>
	<item>
	<title>Captured in Time</title>
	<link>http://maxtorag.cgsociety.org/gallery/433346</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/147548/147548_1164354767_small.jpg"><br><br>My Mini Cooper model in an epic environment <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Fri, 24 Nov 2006 07:52:49 +0000</pubDate>
	</item>
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